var runtime.globalRand

16 uses

	runtime (current package)
		rand.go#L26: var globalRand struct {
		rand.go#L38: 	lock(&globalRand.lock)
		rand.go#L39: 	if globalRand.init {
		rand.go#L43: 	seed := &globalRand.seed
		rand.go#L59: 	globalRand.state.Init(*seed)
		rand.go#L61: 	globalRand.init = true
		rand.go#L62: 	unlock(&globalRand.lock)
		rand.go#L93: 	lock(&globalRand.lock)
		rand.go#L94: 	if !globalRand.init {
		rand.go#L98: 		if x, ok := globalRand.state.Next(); ok {
		rand.go#L99: 			unlock(&globalRand.lock)
		rand.go#L102: 		globalRand.state.Refill()
		rand.go#L109: 	lock(&globalRand.lock)
		rand.go#L110: 	if !globalRand.init {
		rand.go#L113: 	globalRand.state.Reseed()
		rand.go#L114: 	unlock(&globalRand.lock)